How to Hold Person 5e: A Comprehensive Guide for D&D Beginners
Are you a beginner in the world of Dungeons and Dragons? Have you been struggling with casters casting a Hold Person spell on you and wondered how that works? Well, you have come to the right place. In this comprehensive guide, we will discuss everything you need to know about the Hold Person spell in 5th Edition of Dungeons and Dragons.
What is Hold Person?
Hold Person is a powerful spell that can temporarily paralyze one or more humanoids within a limited range. The affected targets will be unable to move or take any action until the spell’s duration is over or if they break the spell’s effect via a successful saving throw.
How to Cast Hold Person?
To cast the Hold Person spell in 5e, the caster must be at least a 2nd level spellcaster and have access to it. The caster will also require materials in the form of a small, straight piece of iron. The spellcasting ability required is Wisdom. To cast the spell, the caster must take the following steps:
1. Choose a humanoid target within a range of 60 feet.
2. The target must succeed on a Wisdom saving throw or be paralyzed for the spell’s duration.
3. At higher levels, the caster can target additional humanoids with the spell.
How to Counter Hold Person?
There are several ways a target can break free from the Hold Person spell in 5e. Firstly, if the target succeeds in their saving throw, they will automatically break free from the spell. Another way is if they get another creature to shake or slap them, which will also break the spell’s effect. Lastly, if the spell’s duration is over, the target will be free from the spell’s effect.
Examples of How to Use Hold Person Spell
Hold Person is a versatile spell that can be used in various situations. Below are a few examples of how Hold Person 5e can be useful in different scenarios:
1. During combat, paralyzing the enemy mage can disable them from casting spells and help the party win the battle.
2. When sneaking past enemy guards, casting Hold Person can prevent them from detecting the party or raising the alarm.
3. Casting Hold Person on a fleeing thief can help the party catch them and bring them to justice.
Conclusion
In conclusion, Hold Person is an effective spell for controlling and disabling humanoids in Dungeons and Dragons. By following the steps mentioned above, any spellcaster can cast Hold Person to gain an upper hand in their adventures. Remember to practice discretion while using the spell, and use it ethically to avoid upsetting the party’s balance. Happy adventuring!