Unleashing the Power of Guildpact Informant in Your Magic: The Gathering Deck
Magic: The Gathering is a game of strategy and skill where players battle it out using decks of cards. The beauty of the game lies in the fact that there are thousands of cards to choose from, each with their own unique abilities and effects.
One such card that has been gaining popularity in recent times is the Guildpact Informant. This unassuming creature may not look like much at first glance, but it has the potential to be a formidable force in your deck.
What is Guildpact Informant?
Guildpact Informant is a blue and black creature card from the Guilds of Ravnica set. It has a mana cost of 2U/B and a power and toughness of 1/3. Its ability, which reads “Whenever Guildpact Informant becomes tapped, you may pay 2 life. If you do, draw a card.”, may seem underwhelming, but it can actually be a game-changer.
How to Use Guildpact Informant
Guildpact Informant’s ability to draw cards is what makes it so valuable. Drawing additional cards can help you to find the cards you need to win the game, or to draw into answers to your opponent’s threats.
One way to use Guildpact Informant is to pair it with cards and abilities that allow you to tap it without attacking. Cards like Merfolk Secretkeeper, which has the adventure ability “Venture Deeper” that allows you to tap a creature, or Artful Takedown, which allows you to tap a creature as part of its effects, can be used to tap Guildpact Informant and trigger its ability.
Another way to use Guildpact Informant is to create situations where it will be tapped naturally. Cards like Chillbringer, which taps creatures when it enters the battlefield, or Acrobatic Maneuver, which allows you to return a creature to your hand and then play it again to trigger its “enters the battlefield” ability, can be used to tap Guildpact Informant and draw a card.
Guildpact Informant in Decks
Guildpact Informant is a versatile card that can be used in a variety of decks. It fits well in control decks that are looking to draw into answers to their opponent’s threats, as well as in tempo decks that want to keep up with their opponents by drawing additional cards.
Some decks that have had success with Guildpact Informant include Dimir Rogues, which uses a combination of rogues and mill cards to win the game, and Grixis Control, which uses a combination of removal spells and countermagic to control the game and win through card advantage.
Conclusion
Guildpact Informant may not be the flashiest card in Magic: The Gathering, but it has the potential to be a valuable addition to any deck. Its ability to draw cards can help you to find the cards you need to win the game, or to draw into answers to your opponent’s threats. By pairing it with cards and abilities that allow you to tap it, or by creating situations where it will be tapped naturally, you can unleash its full potential and take your game to the next level.